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Music audio concepts and design for VR are relatively under-explored compared to visual analogs. This paper ad- dresses the design and evaluation of a dynamic experience of music in Web VR called VRTGO, in which a user explores three alternative versions of the same song called “VTGO (Vertigo)”. Each song version is represented visually by a spiral of blocks emanating from separately located vortices on the ground. The closer the avatar is to one of the three- block spirals, the closer the audio experience is to one of the three intended versions of the song, in terms of tempo and instrumental mix. We describe the use of granular synthesis to achieve smooth tempo transitions, and present findings from a user study exploring engagement and enjoyment. The study finds that participants spend significantly longer in the dynamic version of the experience and report significantly greater engagement, though no significant differences in en- joyment are found between the dynamic and static versions. While users’ stated benefits of VR music experiences include enhanced creativity and emotional engagement, drawbacks such as accessibility and over-immersion risks are identified. The technical contributions and results of this work could be of interest to music artists and producers looking to explore the possibilities associated with rendering their creations in VR, and how these experiences enable novel ways to engage and interact with their audience.
WAC is an international conference dedicated to web audio technologies and applications. The conference addresses academic research, artistic research, development, design, evaluation and standards concerned with emerging audio-related web technologies such as Web Audio API, Web RTC, WebSockets and Javascript.
The conference welcomes researchers, developers, designers, artists, and all people interested in the fields of web development and music technology.
Web Audio Conferences were previously held in 2015 at IRCAM and Mozilla in Paris, in 2016 at Georgia Tech in Atlanta, in 2017 at the Centre for Digital Music, Queen Mary University of London in London, in 2018 at TU Berlin in Berlin, in 2019 at the Norwegian University of Science and Technology in Trondheim, in 2021 at Universitat Pompeu Fabra and SonoSuite, Barcelona, Spain (virtual event), in 2022 at Université Côte d'Azur, Cannes, France and in 2024 at Purdue University, US.
For this 10 year anniversary, the proposed theme "Hacking and Making with Web Audio", is intended to invite scholars, researchers, developers, designers and artists to explore and engage with new usage of the Web Audio API across various disciplines and contexts. In particular, we will welcome original contributions that re-question and propose novel use of Web and Audio technologies, e.g. in their relation to more traditional music technologies and ecosystem, with or without the Internet or mixing paradigms such as mobile or IoT technologies.
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This paper introduces p5.spatial.js, an open source JavaScript library for creating multichannel sound works in the web browser. Designed to extend the popular creative coding environment p5.js, p5.spatial.js adds multichan- nel audio outpu
November 20, 2025
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This article explores the frontiers of interactive, modular music creation by presenting how existing WAM plugins, available on the Web in their 2D version, can be deployed in real-time 3D collaborative environments without any modification
November 20, 2025
RhizomeBridge is a VST/AU plugin that enables real- time, bidirectional communication with minimal latency and sample-accurate precision between a Digital Audio Workstation (DAW) and an external Node.js process. Unlike protocol-based approa
November 20, 2025
November 20, 2025
Lately, the rise of AI generative systems has significantly influenced academic discourse on assisted composition, reshaping research agendas and scholarly practices. While generative tools can streamline exploratory workflows, they also au
November 20, 2025
This talk presents a practice-based research that uses choreography to critique the often-concealed algorithms operating in the background of everyday web environments. By harnessing choreographic practices, researchers can both reinforce e
November 20, 2025
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