A Platform for Authoring Interactive Web Audio Learning Objects

video

informations

Type
Ensemble de conférences, symposium, congrès
Lieu de représentation
Ircam, Espace de projection (Paris)
date
19 novembre 2025

Technology has radically changed educational systems and teaching strategies over the last decades. The use of inter- active applications for training and exams has become in- creasingly common. Even audio and music production edu- cation benefits from Learning Management Systems (LMS), and teachers can utilize quizzes with listening tests to assess students’ progress. Several commercial applications support the learning process, often including testing features.

An area that has been less explored is educators’ need for custom, interactive content targeted at local curricula. A valid result typically requires audio programming skills and a considerable amount of time. Recent open-source tech- nologies, such as WebAudioXML (WAXML) and Web Audio Modules (WAM), aim to simplify the development of web- based audio applications, making them potential candidates for building Web Audio Learning Objects (WALO).

This study presents a design study in which a WALO is built with WAXML, WAM, and p5.js. Three sound and music technology experts evaluated it through a workshop and a semi-structured interview.

The results reveal several strengths of the technology, as well as limitations and challenges that need to be addressed in future iterations of the design process. The informants asked for a graphical tool for building a WALO and more detailed settings for the student challenges. They also em- phasize the great benefit of a tool such as this for a creative and explorative learning


Web Audio Conference 2025 : jour 1

La WAC est une conférence internationale consacrée aux technologies et applications audio sur le web, accueillant des chercheurs, chercheuses, développeurs, développeuses et des artistes, pour discuter de la recherche universitaire et artistique, du développement, de la conception, de l'évaluation et des normes concernant les technologies web émergentes liées à l'audio. Pour ses 10 ans, thématisés « Hacking and Making with Web Audio », la WAC invite à explorer de nouvelles utilisations de l'API audio web.

intervenants

Les médias liés à cet évènement

Accueil : Web Audio Conference - WAC’25 [10th anniversary] - Frédéric Bevilacqua, Benjamin Matuszewski, Suzanne Saint-Cast

19 novembre 2025

Vidéo

Bitrhythm - Music IDE to make modern electronic music - Harsha M.

19 novembre 2025

Vidéo

Empowering Audio Creativity and Education with Web Audio: A Decade-long Overview - Anıl Çamcı

19 novembre 2025

Vidéo

GREG (Guided Real-time Euphony Generator) - Owen Roberts

19 novembre 2025

Vidéo

Glitch Garden: Implementing an Online Technical Ear Training Environment - Rochelle Tham

19 novembre 2025

Vidéo

Lessons from Building a Multi-Language Live Coding Environment for the Web: How schema-first design enabled multi-language support in Minuetgw - Jason Gwartz

19 novembre 2025

Vidéo

The NodeJs Web Audio API implementation can now run AudioWorklets - Otto Rottier

19 novembre 2025

Vidéo

The Best of Both Worlds: Reconciling Web Audio with Native Audio - Clester Ian

19 novembre 2025

Vidéo

Concert 1 - Live coding

19 novembre 2025

Vidéo

Hacking an input-driven AudioContext - Christoph Guttandin

19 novembre 2025

Vidéo

Audio Compost: a collaborative virtual frippertronic loop - August Black

Audio Compost is a web application that enables partici- pants in a single location to contribute sound to an ongoing, collaborative frippertronic loop using their mobile devices and voice. The system tightly synchronizes audio samples acro

19 novembre 2025

Vidéo

Thinking with Technology: Hacking, Making and Improvisation - Thor Magnusson

Design is not exclusively about a marketable end product. Design is also a process that might be less about solving problems and more about improvisatory and speculative thinking. To de-sign is to sketch, mark out, experiment. In this talk

19 novembre 2025

Vidéo

Leveraging Web Audio in the Design of an Experiment to Measure the Effect of Authentic Spatial Sound on Verbal Working Memory in Online Virtual Reality Learning Environments - Vincent Russell

This paper presents the planned experimental design of an online virtual reality learning environment (VRLE) to investigate the effect of authentic spatial sound on verbal work- ing memory. Despite the increasing integration of virtual real

19 novembre 2025

Vidéo

Disk Streaming Audio in the Browser - Brian Francis Bishop

Professional audio editing software needs a robust persistence strategy to preserve audio data captured in real time. As modern web browsers have expanded their capabilities, web applications are now able to write arbitrary data to disk in

19 novembre 2025

Vidéo

The Code of Music - designing a handbook for interactive music coding - Luisa Pereira

19 novembre 2025

Vidéo

partager


Vous constatez une erreur ?

IRCAM

1, place Igor-Stravinsky
75004 Paris
+33 1 44 78 48 43

heures d'ouverture

Du lundi au vendredi de 9h30 à 19h
Fermé le samedi et le dimanche

accès en transports

Hôtel de Ville, Rambuteau, Châtelet, Les Halles

Institut de Recherche et de Coordination Acoustique/Musique

Copyright © 2022 Ircam. All rights reserved.