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WAC is an international conference dedicated to web audio technologies and applications. The conference addresses academic research, artistic research, development, design, evaluation and standards concerned with emerging audio-related web technologies such as Web Audio API, Web RTC, WebSockets and Javascript.
The conference welcomes researchers, developers, designers, artists, and all people interested in the fields of web development and music technology.
Web Audio Conferences were previously held in 2015 at IRCAM and Mozilla in Paris, in 2016 at Georgia Tech in Atlanta, in 2017 at the Centre for Digital Music, Queen Mary University of London in London, in 2018 at TU Berlin in Berlin, in 2019 at the Norwegian University of Science and Technology in Trondheim, in 2021 at Universitat Pompeu Fabra and SonoSuite, Barcelona, Spain (virtual event), in 2022 at Université Côte d'Azur, Cannes, France and in 2024 at Purdue University, US.
For this 10 year anniversary, the proposed theme "Hacking and Making with Web Audio", is intended to invite scholars, researchers, developers, designers and artists to explore and engage with new usage of the Web Audio API across various disciplines and contexts. In particular, we will welcome original contributions that re-question and propose novel use of Web and Audio technologies, e.g. in their relation to more traditional music technologies and ecosystem, with or without the Internet or mixing paradigms such as mobile or IoT technologies.
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Audio Compost is a web application that enables partici- pants in a single location to contribute sound to an ongoing, collaborative frippertronic loop using their mobile devices and voice. The system tightly synchronizes audio samples acro
November 19, 2025
Design is not exclusively about a marketable end product. Design is also a process that might be less about solving problems and more about improvisatory and speculative thinking. To de-sign is to sketch, mark out, experiment. In this talk
November 19, 2025
This paper presents the planned experimental design of an online virtual reality learning environment (VRLE) to investigate the effect of authentic spatial sound on verbal work- ing memory. Despite the increasing integration of virtual real
November 19, 2025
Professional audio editing software needs a robust persistence strategy to preserve audio data captured in real time. As modern web browsers have expanded their capabilities, web applications are now able to write arbitrary data to disk in
November 19, 2025
November 19, 2025
Technology has radically changed educational systems and teaching strategies over the last decades. The use of inter- active applications for training and exams has become in- creasingly common. Even audio and music production edu- cation b
November 19, 2025
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