The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound

William Gibbons, Mark Grimshaw-Aagaard

information

ISBN
978-0-19-755616-0
author
William Gibbons, Mark Grimshaw-Aagaard
title(s)
The Oxford Handbook of Video Game Music and Sound
publisher
Oxford, Oxford University Press, 2024
Physical Description
1 vol. (976 p.) 25 cm
type
livre
Subjects
  • Musique de jeux vidéo ** Histoire et critique
  • Musique de jeux vidéo ** Philosophie et esthétique
Bibliographic note or index
Index pp. 927-944

summary

The music and sounds of video games have become an inescapable part of our world. Not only do these sonic elements profoundly shape the experiences of billions of players every day, but also the soundscapes of games have stretched out from our living rooms to encompass spaces as diverse as pinball arcades, concert halls, museums, and classrooms across the globe. Research on game music and sound is equally diverse-a vibrant, innovative, and multifaceted field that incorporates approaches from media studies, musicology, sound studies, music theory, psychology, and more. Drawing on the expertise of leading scholars and practitioners from around the globe, The Oxford Handbook of Video Game Music and Sound features nearly 50 chapters on topics ranging from the earliest pinball machines to the latest in virtual reality technology. The resulting volume provides both a comprehensive introduction to the study of game audio and an indispensable resource for experts. © Oxford University Press

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